sig
type t
val empty_scene : float -> float -> Image.t
val rectangle :
float -> float -> ?fill:bool -> ?outline_size:float -> Color.t -> Image.t
val polygon :
(float * float) list ->
?fill:bool -> ?outline_size:float -> Color.t -> Image.t
val circle :
float -> ?fill:bool -> ?outline_size:float -> Color.t -> Image.t
val line : (float * float) list -> ?size:float -> Color.t -> Image.t
val text : string -> ?size:float -> Color.t -> Image.t
val read_image : string -> Image.t
val place_image : Image.t -> float * float -> Image.t -> Image.t
val place_images :
Image.t list -> (float * float) list -> Image.t -> Image.t
val to_bitmap : Image.t -> Cairo.Image.data32
val from_bitmap : Cairo.Image.data32 -> Image.t
val freeze : Image.t -> Image.t
val draw : Cairo.context -> Image.t -> unit
end